Server information

  • Online
    16 / 300
  • Servertime
    14:11:29
  • Cap
    60
  • EXP & SP
    1x
  • Party EXP
    1x
  • Gold
    1x
  • Drop
    1x
  • Trade goods
    1x
  • IP Limit
    1
  • HWID Limit
    1
    No Supporter online
Top Ten Guilds
# Name Points
1 better 614
2 Instinct 422
3 Expedition 420
4 Disabled 389
5 WANTED 363
6 darkdivision 347
7 SmashTaters 240
8 VVANTED 240
9 Ghostbusters 213
10 Lithuania 183
Top Ten Players
# Name Points
1 konti 662
2 SnejRuzZ 644
3 Phoebe 629
4 DiePod 623
5 LooneyTunes 622
6 Krikko 620
7 Dayro 618
8 Bambinoo 603
9 FausT 583
10 Galadriel_ 572

Latest PVP Records

Fortress

    There is no Fortress

Discord 52 Online Join

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Server Information

Level Cap: 80 (progressive from Lv. 30) Races: EU / CH Mastery Cap: CH: 300 EU: 160 Rates: x1 Quests: Original + custom ones BA / FGW / FW / CTF: Currently inactive Honor Ranking / Academy: Currently inactive Bots: Not Allowed Regions: JG, DW, HT, DW Cave, Thief Town, Taklamakan SOX: SOS, SOM, SOSUN can be dropped from monsters Start Items / SP: None Item Mall: Yes, but cosmetics only. Item Stacks: Mostly original Union Limit: 3

It is a fact that EU characters have been implemented badly into the game. The balance between EU and CH characters is kinda non-existent in the original game. Most servers address this by nerfing EU characters and giving CH characters a static buff like 10% dmg/def. I believe that this approach doesn’t address the problem in a suitable way. In Aeternitas Online I want to go for a different approach. Every class plays differently and has its own strengths and weaknesses and that's where I want start with balancing classes/races. First of all I should say, that in my opinion there is no perfect balancing and that's a good thing. Builds always depend on the respective situation and not every build is equally good in every situation, that's what makes them different and makes each build unique and exciting. Sure, there are some skills and builds (especially EU) that are simply too strong and that's something I'll take care of. Other builds and classes maybe just need a little push here and there to be more interesting and give them a good skillset to improve their strengths in certain situations. Ultimately, this is an on-going process and I'm glad for every constructive feedback that you may share with me! Feel free to checkout the balance changes in Aeternitas Online discord.