Server information

  • Online
    22 / 300
  • Servertime
    10:04:04
  • Cap
    70
  • EXP & SP
    1x
  • Party EXP
    1x
  • Gold
    1x
  • Drop
    1x
  • Trade goods
    1x
  • IP Limit
    1
  • HWID Limit
    1
Top Ten Guilds
# Name Points
1 GerSniper 1243
2 better 1177
3 Hexenzirkel 1174
4 HexenzirkeI 905
5 Wanderwoelfe 752
6 Justice 748
7 GerSniper_Jr 745
8 Paragon 740
9 _PARAGON_ 547
10 Ghostbusters 537
Top Ten Players
# Name Points
1 tolstoyevski 828
2 Avarice 826
3 MarcoPolo 826
4 Esso 819
5 infect 818
6 Effi_ 814
7 Krikko 812
8 Saka 810
9 Amunet 810
10 M4X 806

Latest PVP Records

Fortress

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Discord 56 Online Join

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Server Information

Level Cap: 80 (progressive from Lv. 30) Races: EU / CH Mastery Cap: CH: 300 EU: 160 Rates: x1 Quests: Original + custom ones BA / FGW / FW / CTF: Currently inactive Honor Ranking / Academy: Currently inactive Bots: Not Allowed Regions: JG, DW, HT, DW Cave, Thief Town, Taklamakan SOX: SOS, SOM, SOSUN can be dropped from monsters Start Items / SP: None Item Mall: Yes, but cosmetics only. Item Stacks: Mostly original Union Limit: 3

It is a fact that EU characters have been implemented badly into the game. The balance between EU and CH characters is kinda non-existent in the original game. Most servers address this by nerfing EU characters and giving CH characters a static buff like 10% dmg/def. I believe that this approach doesn’t address the problem in a suitable way. In Aeternitas Online I want to go for a different approach. Every class plays differently and has its own strengths and weaknesses and that's where I want start with balancing classes/races. First of all I should say, that in my opinion there is no perfect balancing and that's a good thing. Builds always depend on the respective situation and not every build is equally good in every situation, that's what makes them different and makes each build unique and exciting. Sure, there are some skills and builds (especially EU) that are simply too strong and that's something I'll take care of. Other builds and classes maybe just need a little push here and there to be more interesting and give them a good skillset to improve their strengths in certain situations. Ultimately, this is an on-going process and I'm glad for every constructive feedback that you may share with me! Feel free to checkout the balance changes in Aeternitas Online discord.