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[UPDATE] 1.069

Posted 2 hours ago


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Update 1.069 New:

  • Added 2 new drop systems to party Monsters to drop SOX & other items (such as elixirs, alchemy tablets, etc.)
    • SOX System: This is additionally to the regular SOX drop system, meaning you can technically get 1 drop from each system by killing a single monster
    • Some (non-sox) drops are obtainable from all mobs, while others can be dropped by certain monsters only. For example some items will be dropped by Dunhuang cave monsters only. The item pool contains over 230 items right now and may vary over time, meaning some items will be added and others removed.
    • Party SOX drop system will roll for a drop on each rarity group (star, moon, sun) per monster, just as a the regular SOX system.
    • Party SOX rate is overall higher than the solo SOX drop rate
    • There are several modifiers that will affect BOTH systems
    • Party Champions & Party Giants have an increased drop chance
    • Killing monsters above your level (up to a maximum of 10 level) will increase your drop chance. Killing monsters below your level decreases (up to a maximum of 10 level) your drop chance significantly
    • Each party member does increase the drop chance (yourself excluded)
    • Killing Dunhuang Stone Cave monsters will increase your drop chance based on the floor (higher floor = higher drop chance)
  • Both systems only apply if:
    • killer is in a full share party with at least 3 members
    • party members are relatively close to each other
    • level between all party members don't differ more than 10 levels
    • killed monster level does not differ more than 10 levels
    • killed monster is a party monster
  • Added a new button in your inventory to sort & auto-stack items in inventory & chest. Chest must be opened to be sorted.
  • Added 12 new quests
  • Added a few new desctructable environmental objects (quest related)
  • Added 1 new NPC


  1. Changes:
    • SoX notice now distinguishes if a SoX drop was dropped in party or solo
    • Added a 30 second cooldown to all ferries if under job mode
    • Battle of League:
      • kill message is now shared among all members of a party, not only the character who killed the monster
      • a minimum of 50 personal kills is required in order to receive the buff
    • Enabled berserk mode in Dunhuang Stone Cave
    • Improved Bot Protection System
    • Uniques are bound to their spawn location now. You can still lure them within a reasonable range. (Somehow not working as on my test server, will check the reason and push it in a hot fix)
    • Stall characters cannot use teleporters any longer. All stall characters have been teleported to Chang'an.
    • Improved VPN/VM/Virtualization/etc detection to prevent circumventing HWID/IP limit
    • Transport pets cannot be summoned within 30 seconds after login
    • Random Elixir boxes now grant 5 instead of 3 elixirs
    • Togui Village has been overhauled visually
    • Improved another small area of the map
    • Pick pets will have fast speed while player being in battle state only
    • Cannot use monster scroll / pandora box in Togui Village any longer
    • Added steam particle effects to bamboo because why not
    Fixes:
    • Movement speed of "Scud" skill in Rogue Mastery is applied correctly now
    • Fixed a bug that allowed to attack players out of the 8 level range with auto attacks or wolf attacks in Togui village/Xuan Ming Cave
    • Fixed a typo in "Hidden Jewel" quest decription which stated the quest is 5 times repeatable even though it's only 3.
    • Fixed several typos

Thanks to everyone who's testing & providing feedback, this is helping me A LOT